Term 4 Overview

Teaching Team

Mark: ​Mark.Quinn@education.vic.gov.au

Ben: ​Benjamin.Lepore@education.vic.gov.au

Prep

To start Term 4, students will take part in a Fitness unit that will be designed to focus on getting them engaged with their body, both physically and mentally. Students will learn about cardiovascular training, understand how strengthening our body assists us to complete everyday tasks and will explore the importance of recovery. Discussions around the body’s reactions to movement will begin to assist students in engaging with the reactions of their body whilst being physically active. 

Later in the term, students will focus on group play, where the skills of turn-taking, sharing, and cooperation will be explicitly outlined before, during, and after movement sessions. 

 In the final weeks of the school year, we will explore the concept of games through our Gamification unit. This will give students the opportunity to explore games creation through a design, creativity, and technology lens. 

Years 1 & 2

To start Term 4, students will take part in a Fitness unit that will be designed to focus on getting them engaged with their body, both physically and mentally. Students will learn about cardiovascular training, understand how strengthening our body assists us to complete everyday tasks, and will explore the importance of recovery. Discussions around the body’s reactions to movement will begin to assist students in engaging with the reactions of their bodies whilst being physically active. 

Later in the term, students will focus on group play, where the skills of turn-taking, sharing, and cooperation will be explicitly outlined before, during, and after movement sessions. 

In the final weeks of the school year, we will explore the concept of games through our Gamification unit. This will give students the opportunity to explore game creation through a design, creativity, and technology lens. 

Years 3 & 4

To start Term 4, students will take part in a Fitness unit that will be designed to focus on getting them engaged with their body, both physically and mentally. Students will learn about cardiovascular training, understand how strengthening our body assists us to complete everyday tasks, and will explore the importance of recovery. Discussions around the body’s reactions to movement will begin to assist students in engaging with the reactions of their bodies whilst being physically active. 

Students will then move on to the skill of striking, where they will explore using a range of handheld equipment to hit a stationary and moving object. Skill development and technique will be a key areas of improvement for students as they aim to hit the object in the ‘sweet spot’ of their swing, whilst hitting in the direction in which they are aiming. 

In the final weeks of the school year, we will explore the concept of games through our Gamification unit. This will give students the opportunity to explore game creation through a design, creativity, and technology lens. 

Years 5 & 6

To start Term 4, students will take part in a Fitness unit that will be designed to focus on getting them engaged with their body, both physically and mentally. Students will learn about cardiovascular training, understand how strengthening our body assists us to complete everyday tasks, and will explore the importance of recovery. Discussions around the body’s reactions to movement will begin to assist students in engaging with the reactions of their bodies whilst being physically active. 

Students will then move on to the skill of striking, where they will explore using a range of handheld equipment to hit a stationary and moving object. Skill development and technique will be a key area of improvement for students as they aim to hit the object in the ‘sweet spot’ of their swing, whilst hitting in the direction in which they are aiming. In the final weeks of the school year we will explore the concept of games through our Gamification unit. This will give students the opportunity to explore game creation through a design, creativity and technology lens.